I am especially psyched about a new game that I am working on. I can't share a lot of details yet unfortunately, but it will be available here on July 10, 2009. I should hopefully have some screenshots up by July 1, 2009.
One of the great difficulties I experienced while programming the Airport Madness series was testing. I would receive an email about some aircraft that wouldn't line up with the runway properly, so then I'd fire up AM2 and wait patiently for 20 minutes until the scenario in question would finally occur. I would perform debugging sessions that lasted hours on end. What a time eater. I could be doing other stuff, like filing my taxes late.
During the creation of Airport Madness 2 I tried to be good about posting details of delays and troublesome bugs. Then finally somebody emailed me and said, "If you spent as much time coding AM2 as you spend writing about coding AM2, it would be done already!". Good advice, however I do intend to post my progress regularly on projects old and new.
Although I am moving forward with some new projects, I have not forgotten the existing ones. Airport Madness 1 is in need of an overhaul. Some bugs still exist, and it could use some of the features included with Airport Madness 2, such as pause and mute. Airport Madness 2 has some minor issues, and there will be a version 1.8 coming out for that in August.
Please don't hesitate to email me if you have any ideas for new or existing games of mine. Many of my ideas come from email that I receive. And if my emails sound a little short and blunt, please don't take it personally. I am trying to answer them all. Thank god for the iPhone.