Saturday, August 4, 2012

Radar Chaos Hawaii Edition Now Available

The impossible is never easy, but we've managed to do it.  Radar Chaos Hawaii Edition is now available for instant download.

We were fashionably late, as usual.  I must learn to better estimate a project's size before making promises.  Initially, RCHE seemed like a simple spin-off of the original Radar Chaos.  However, we were determined to pack more features into the control panel, add life-like procedures and a real-world location.  In the end, the entire project was basically rewritten from scratch.

Our first instinct was to add "Hawaiian" music, since the location of this radar simulation is the Hawaiian Islands. However, this gave the simulation a feel which we did not like.  We hated it, actually (especially after some 50+ hours of testing the beta version, which contained such music with ukuleles and flutes).  Ukuleles and air traffic control?  They don't go together.  One is relaxed, happy and care-free.  The other is intense, and it puts you at the edge of your seat, stresses you out, and causes you to mutter, "How am I gonna handle THIS mess?" repeatedly.  So we went with that.  In fact, the music we chose for Radar Chaos Hawaii Edition is filed under the genre of "horror".  You may think that sort of music wouldn't fit inside a game,  but I actually like the fit.  It is suspenseful, dark and haunting, created by composers Roland Rudzitis and David Flavin.  Music only exists during the introductory screens of the game, not during game play.

Our coder worked hard until late last night (and early this morning) to get everything functioning exactly as it should.  We are now in 'wait and see' mode, poised at the computer with the email program open, waiting for any complaints or bug reports we can jump on.

We really hope that you enjoy Radar Chaos Hawaii Edition.  It truly is a fun game, for those who love aviation.  Airport Madness 4 is by far more popular, but it's content aims at a much broader spectrum of users.  Radar simulation is a niche market.  It's my favorite type of game, by far.  In fact the very first game we ever created was a radar simulation, originally intended to be a commercial training product.

It's not easy to write instructions for air traffic control.  Our original promise was a radar game with "no instructions required", but that quickly became an impossible promise.  We have created nearly a dozen tutorial videos for this game, as well as several pages of written instructions, which should be enough to get you going.

Enjoy!

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