Friday, October 15, 2010

New iOS App: Airport Madness Challenge

We are pleased to announce the launch of our newest iPhone/iPad/iPod game, Airport Madness Challenge! AMC is similar to the original Airport Madness Mobile app, however with 6 different airports plus multiplayer functionality. It has a brilliant large resolution, ideal on the iPad. AMC also supports Apple Game Center.


This application was originally designed for the iPad. It was felt that the iPhone version of Airport Madness Mobile did not show enough landscape to offer players a view of arriving and departing airplanes. However, with the new Retina display of the iPhone 4, we were also able to publish this app for iPhone and iPod Touch. The iPad version of this application offers more landscape view than the iPhone version.

We sincerely hope you enjoy this app. Please give it your honest feedback rating after playing. As always, my email box is always open to you for your feedback and comments. creator@bigfatsimulations.com

Friday, September 17, 2010

Will It Fly? Now available for iPhone/iPod

As a bush pilot of a small aircraft you must take off with as much cargo and as many passengers as you safely can, while avoiding terrain and obstacles. Earn points by pushing your aircraft to it's limit. The more you carry, the worse your aircraft will perform!

Get it here!

How many passengers and how much cargo can you successfully take off with, and still outclimb obstacles and terrain? This game applies the real-world laws of aviation to a variety of challenging scenarios. Earn points by daring yourself to carry as much as you safely can.

As in the real world of flying, a headwind can be your ally. Wind reduces the speed at which you travel over ground, but it does not affect climb speed, so a strong headwind can provide pilots with a steep climb angle.

Hot, High, and Heavy. Any combination of these can produce disasterous results. Hot or high atmospheric conditions indicate thin air, which reduces aircraft performance by lengthening the takeoff roll and reducing your climb angle. Too much weight will have the same effect on aircraft performance.




Sunday, July 11, 2010

Airport Madness 3 Update 1.01

We have published a minor update to Airport Madness 3. The changes are:

  • A different supervisor image;
  • Click anywhere to close command panels;
  • Maximizeable screen;
  • Reduced "continuous play" traffic levels .

There are many more changes coming, but these are the ones that we felt needed to be done right away. Plus, it gives us an opportunity to test the game's auto-update feature. Updates are free, by the way. Those who purchased Airport Madness 3 Build 1.0 should see the message, "An update is available" appear at the bottom of the game screen.

Sunday, July 4, 2010

Airport Madness 3 Post-Release

During its' first few days of release, our latest air traffic control game "Airport Madness 3" has received generally positive feedback. Unlike AM2, which we launched early to meet a deadline, Airport Madness 3 was thoroughly tested by a team of six from the very beginning of its' construction. We intend to release a new update in approximately one week, that adds a few improvements and fixes some minor issues:

  • Keyboard Shortcuts;
  • Click anywhere to close panels;
  • Resizeable screen; and,
  • Landing lights for night aircraft.

If you would like to add anything to this list for build 1.1 (full version), please contact us. Updates are free to those who have purchased. The application automatically checks for updates each time you play.

Wednesday, June 30, 2010

Airport Madness 3 Now Available

After more than eight months in the making, Airport Madness 3 is now available for purchase. Like it's predecessors, AM3 also includes a free 'lite' version, which limits players to one level and just one mishap. The lite version also has a much smaller screen size. The full version is a substantial step upwards from the lite version, and I certainly hope that you enjoy playing it.

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US $9.99






I would like to thank the following volunteers for their extraordinary efforts in assisting with the beta testing. Without their assistance, this project would not have been possible.

  • Dunk Cummins - Macclesfield, England
  • K. Bromham
  • Rich Newpol
  • Richard D
  • Sebastian G. - Munich, Germany
  • Thomas Boon - Chelmsford, UK

Tuesday, June 22, 2010

Airport Madness 3 Delayed

Due to a number of minor bugs within the beta version of Airport Madness 3, release will have to be delayed a few days. I shall try to keep my promise of "June", and will resist the temptation to delete all prior blog posts containing promises of release dates :)

I've received some great last-minute ideas that I decided to implement, including several emergencies. The tornado was not my idea, but that of my young son. He was insistent that it would be a crowd-pleaser, and even sketched out his vision of an air traffic control supervisor who warns of approaching doom.

Tuesday, June 8, 2010

Airport Madness 3 Release Date

Here is a brief update on the progress of our latest air traffic control game, Airport Madness 3. We are putting on the final finishings to this product, as well as final testing for problems. We are aiming for a release date of Friday, June 25, 2010. Airport Madness 3 will have a sticker price of US$9.99. There will be a free version available in early July.

Unlike the full version, which offers a one-hour 'level-based' exercise as well as 'continuous-play' mode and 'challenge mode', the free game will offer a sudden-death 'How much traffic can you handle?" challenge that gradually builds in intensity and complexity. The free version will exist on Facebook as well as a variety of game portals on the internet.