Monday, October 18, 2010

Airport Madness 3 Update

When Airport Madness 3 was developed, we had envisioned a fantastic system of automatic updates which involved using the Adobe AIR installation platform. Unfortunately, a number of users experienced difficulty with installation due to their particular system, and we immediately realised that an alternate .exe file was required for those instances. "Can't install our game? Here, try our alternate file...".

Another shortcoming that we experienced with the AIR platform was the inability to incorporate a decent high score board, like the one you see in the free flash version of AM3.

For these reasons, we have abandoned our AIR-based format of AM3 and switched to a simple .exe format. This new format also appears to offer slightly improved framerate performance, as an unexpected bonus.

Unfortunately, this means no automatic updates. Users will have to visit this website occasionally to check for available updates. Updates are always free.

In summary, the changes in this update are:

  • Improved high score board
  • Slightly improved performance
  • Removal of Adobe AIR installation platform
We are planning a future update to Airport Madness 3 that should remove some memory leak issues, as well as add some keyboard shortcuts. Look for this update in about a month.

Sunday, October 17, 2010

Where We're Headed

There has been great change in the casual game industry over the past couple of years. More and more users are looking for games that can be played socially on facebook, or on their mobile devices. Our most successful game, Airport Madness 3 for PC/Mac, fits neither. It is simply a downloadable application. While it is our intention to release an Airport Madness 4 in 2011 in a similar fashion to its' predecessors, we can't overlook the shift in the gaming industry.

Lately we have been developing quite a number of iPhone/iPad applications, such as Airport Madness Challenge, Airport Madness Mobile and Will It Fly. We are not overlooking Android, which happens to be next on our list. It is our intention to build out many of our existing PC/Mac games for both iOS and Android. At the same time, we are working on a social game for facebook, of the airport variety.

We also have a few entirely new game ideas that break free from our air traffic control theme. These will initially be introduced as flash games and later ported to Android and iOS. 2011 should be a very busy and exciting year for us, so please stay tuned.

Saturday, October 16, 2010

Airport Madness 3 at Ludicrous Speed!

Witness the awesome air traffic controlling abilities of this player as he flawlessly manages traffic in Airport Madness 3. This is how the professionals do it!


Friday, October 15, 2010

New iOS App: Airport Madness Challenge

We are pleased to announce the launch of our newest iPhone/iPad/iPod game, Airport Madness Challenge! AMC is similar to the original Airport Madness Mobile app, however with 6 different airports plus multiplayer functionality. It has a brilliant large resolution, ideal on the iPad. AMC also supports Apple Game Center.


This application was originally designed for the iPad. It was felt that the iPhone version of Airport Madness Mobile did not show enough landscape to offer players a view of arriving and departing airplanes. However, with the new Retina display of the iPhone 4, we were also able to publish this app for iPhone and iPod Touch. The iPad version of this application offers more landscape view than the iPhone version.

We sincerely hope you enjoy this app. Please give it your honest feedback rating after playing. As always, my email box is always open to you for your feedback and comments. creator@bigfatsimulations.com

Friday, September 17, 2010

Will It Fly? Now available for iPhone/iPod

As a bush pilot of a small aircraft you must take off with as much cargo and as many passengers as you safely can, while avoiding terrain and obstacles. Earn points by pushing your aircraft to it's limit. The more you carry, the worse your aircraft will perform!

Get it here!

How many passengers and how much cargo can you successfully take off with, and still outclimb obstacles and terrain? This game applies the real-world laws of aviation to a variety of challenging scenarios. Earn points by daring yourself to carry as much as you safely can.

As in the real world of flying, a headwind can be your ally. Wind reduces the speed at which you travel over ground, but it does not affect climb speed, so a strong headwind can provide pilots with a steep climb angle.

Hot, High, and Heavy. Any combination of these can produce disasterous results. Hot or high atmospheric conditions indicate thin air, which reduces aircraft performance by lengthening the takeoff roll and reducing your climb angle. Too much weight will have the same effect on aircraft performance.




Sunday, July 11, 2010

Airport Madness 3 Update 1.01

We have published a minor update to Airport Madness 3. The changes are:

  • A different supervisor image;
  • Click anywhere to close command panels;
  • Maximizeable screen;
  • Reduced "continuous play" traffic levels .

There are many more changes coming, but these are the ones that we felt needed to be done right away. Plus, it gives us an opportunity to test the game's auto-update feature. Updates are free, by the way. Those who purchased Airport Madness 3 Build 1.0 should see the message, "An update is available" appear at the bottom of the game screen.

Sunday, July 4, 2010

Airport Madness 3 Post-Release

During its' first few days of release, our latest air traffic control game "Airport Madness 3" has received generally positive feedback. Unlike AM2, which we launched early to meet a deadline, Airport Madness 3 was thoroughly tested by a team of six from the very beginning of its' construction. We intend to release a new update in approximately one week, that adds a few improvements and fixes some minor issues:

  • Keyboard Shortcuts;
  • Click anywhere to close panels;
  • Resizeable screen; and,
  • Landing lights for night aircraft.

If you would like to add anything to this list for build 1.1 (full version), please contact us. Updates are free to those who have purchased. The application automatically checks for updates each time you play.