Monday, November 1, 2010
Airport Madness 4
It's not much, but this is technically the first official screenshot of Airport Madness 4. Please be gentle with your feedback...we are still in the very early prototype stages of development. I promise to remove the green earth color that I stole from the 1992 version of Microsoft Flight Simulator.
Our challenge here is to avoid creating a realistic simulation. Huh? In my opinion, realistic ATC simulations are only fun to the hardcore ATC simmers. To appeal to the rest of the world you need to keep things simple, fast, and entertaining, with no instructions required. That's not an easy task with something as difficult and complex as air traffic control. We should have another update for this project in January 2011.

Sunday, October 31, 2010
Seasonal Games


Monday, October 18, 2010
Airport Madness 3 Update
When Airport Madness 3 was developed, we had envisioned a fantastic system of automatic updates which involved using the Adobe AIR installation platform. Unfortunately, a number of users experienced difficulty with installation due to their particular system, and we immediately realised that an alternate .exe file was required for those instances. "Can't install our game? Here, try our alternate file...".
Another shortcoming that we experienced with the AIR platform was the inability to incorporate a decent high score board, like the one you see in the free flash version of AM3.
For these reasons, we have abandoned our AIR-based format of AM3 and switched to a simple .exe format. This new format also appears to offer slightly improved framerate performance, as an unexpected bonus.
Unfortunately, this means no automatic updates. Users will have to visit this website occasionally to check for available updates. Updates are always free.
In summary, the changes in this update are:
- Improved high score board
- Slightly improved performance
- Removal of Adobe AIR installation platform

Sunday, October 17, 2010
Where We're Headed
There has been great change in the casual game industry over the past couple of years. More and more users are looking for games that can be played socially on facebook, or on their mobile devices. Our most successful game, Airport Madness 3 for PC/Mac, fits neither. It is simply a downloadable application. While it is our intention to release an Airport Madness 4 in 2011 in a similar fashion to its' predecessors, we can't overlook the shift in the gaming industry.
Lately we have been developing quite a number of iPhone/iPad applications, such as Airport Madness Challenge, Airport Madness Mobile and Will It Fly. We are not overlooking Android, which happens to be next on our list. It is our intention to build out many of our existing PC/Mac games for both iOS and Android. At the same time, we are working on a social game for facebook, of the airport variety.
We also have a few entirely new game ideas that break free from our air traffic control theme. These will initially be introduced as flash games and later ported to Android and iOS. 2011 should be a very busy and exciting year for us, so please stay tuned.

Saturday, October 16, 2010
Airport Madness 3 at Ludicrous Speed!

Friday, October 15, 2010
New iOS App: Airport Madness Challenge

This application was originally designed for the iPad. It was felt that the iPhone version of Airport Madness Mobile did not show enough landscape to offer players a view of arriving and departing airplanes. However, with the new Retina display of the iPhone 4, we were also able to publish this app for iPhone and iPod Touch. The iPad version of this application offers more landscape view than the iPhone version.
We sincerely hope you enjoy this app. Please give it your honest feedback rating after playing. As always, my email box is always open to you for your feedback and comments. creator@bigfatsimulations.com

Friday, September 17, 2010
Will It Fly? Now available for iPhone/iPod
How many passengers and how much cargo can you successfully take off with, and still outclimb obstacles and terrain? This game applies the real-world laws of aviation to a variety of challenging scenarios. Earn points by daring yourself to carry as much as you safely can.
As in the real world of flying, a headwind can be your ally. Wind reduces the speed at which you travel over ground, but it does not affect climb speed, so a strong headwind can provide pilots with a steep climb angle.
Hot, High, and Heavy. Any combination of these can produce disasterous results. Hot or high atmospheric conditions indicate thin air, which reduces aircraft performance by lengthening the takeoff roll and reducing your climb angle. Too much weight will have the same effect on aircraft performance.
