Sunday, July 11, 2010

Airport Madness 3 Update 1.01

We have published a minor update to Airport Madness 3. The changes are:

  • A different supervisor image;
  • Click anywhere to close command panels;
  • Maximizeable screen;
  • Reduced "continuous play" traffic levels .

There are many more changes coming, but these are the ones that we felt needed to be done right away. Plus, it gives us an opportunity to test the game's auto-update feature. Updates are free, by the way. Those who purchased Airport Madness 3 Build 1.0 should see the message, "An update is available" appear at the bottom of the game screen.

Sunday, July 4, 2010

Airport Madness 3 Post-Release

During its' first few days of release, our latest air traffic control game "Airport Madness 3" has received generally positive feedback. Unlike AM2, which we launched early to meet a deadline, Airport Madness 3 was thoroughly tested by a team of six from the very beginning of its' construction. We intend to release a new update in approximately one week, that adds a few improvements and fixes some minor issues:

  • Keyboard Shortcuts;
  • Click anywhere to close panels;
  • Resizeable screen; and,
  • Landing lights for night aircraft.

If you would like to add anything to this list for build 1.1 (full version), please contact us. Updates are free to those who have purchased. The application automatically checks for updates each time you play.

Wednesday, June 30, 2010

Airport Madness 3 Now Available

After more than eight months in the making, Airport Madness 3 is now available for purchase. Like it's predecessors, AM3 also includes a free 'lite' version, which limits players to one level and just one mishap. The lite version also has a much smaller screen size. The full version is a substantial step upwards from the lite version, and I certainly hope that you enjoy playing it.

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US $9.99






I would like to thank the following volunteers for their extraordinary efforts in assisting with the beta testing. Without their assistance, this project would not have been possible.

  • Dunk Cummins - Macclesfield, England
  • K. Bromham
  • Rich Newpol
  • Richard D
  • Sebastian G. - Munich, Germany
  • Thomas Boon - Chelmsford, UK

Tuesday, June 22, 2010

Airport Madness 3 Delayed

Due to a number of minor bugs within the beta version of Airport Madness 3, release will have to be delayed a few days. I shall try to keep my promise of "June", and will resist the temptation to delete all prior blog posts containing promises of release dates :)

I've received some great last-minute ideas that I decided to implement, including several emergencies. The tornado was not my idea, but that of my young son. He was insistent that it would be a crowd-pleaser, and even sketched out his vision of an air traffic control supervisor who warns of approaching doom.

Tuesday, June 8, 2010

Airport Madness 3 Release Date

Here is a brief update on the progress of our latest air traffic control game, Airport Madness 3. We are putting on the final finishings to this product, as well as final testing for problems. We are aiming for a release date of Friday, June 25, 2010. Airport Madness 3 will have a sticker price of US$9.99. There will be a free version available in early July.

Unlike the full version, which offers a one-hour 'level-based' exercise as well as 'continuous-play' mode and 'challenge mode', the free game will offer a sudden-death 'How much traffic can you handle?" challenge that gradually builds in intensity and complexity. The free version will exist on Facebook as well as a variety of game portals on the internet.

Tuesday, May 25, 2010

Airport Madness 3 Coming June 2010

My apologies for not posting more progress updates for our latest air traffic control game, Airport Madness 3. I've been a bad blogger (Sigh...). Progress on Airport Madness 3 is actually moving along very well. We estimate a release in mid-June.

We have lots of neat new features to brag about: Emergencies, challenges, snow, runway assignment, speed control, holding patterns, change of active runway, plus a mammoth-sized resolution of 1000x725. That's about as big as we can make it without disqualifying the 15% of you who are still running 1024x768 resolution (You know who you are :)

Probably the coolest feature of Airport Madness 3 is the Adobe AIR platform, which automatically checks for product updates. The release of Airport Madness 2 in May of last year was rather painful, as there were several minor adjustments that needed to be made during its' first month after release, requiring buyers to have to visit the website for update information. Now it's all automatic. Technology is so amazing.

Here are some screen captures of Airport Madness 3. Please bear in mind, the actual resolution is much larger than the images below. These images are only meant to show off the parallel-runway operation. To view an actual-size screenshot, click here.




Saturday, April 24, 2010

Video Demo of Airport Madness Mobile

Our first iPhone app is now available in the iTunes app store.