Friday, November 11, 2011
Airport Madness 4 New Screenshots Online
Tuesday, September 27, 2011
Airport Madness 4 on Schedule
Sunday, January 2, 2011
Airport Madness Roadmap
I have blogged very little regarding Airport Madness 4. AM4 was intended to offer "3D rendering", which would give players a visual perspective from the control tower, instead of playing the game while looking down at the airport from outer space. While this is a very cool idea, it's an entirely different concept from the rest of the Airport Madness series. The 3D concept deserves a separate entity. "Tower Madness" is in the works for 2011, following the release of AM4.
AM4 will be a dramatic improvement over AM3, offering all of the special items that didn't make it into AM3, including a much broader choice of airports. Perhaps the most common request that we receive is for additional airports and levels. Here is a list of proposed improvements we hope to offer in Airport Madness 4:
- 6 different airports
- Vectoring
- Radar
- Military, helicopter, and float plane traffic
- Additional weather phenomena
- More emergencies
- Bird activity
Monday, November 1, 2010
Airport Madness 4
It's not much, but this is technically the first official screenshot of Airport Madness 4. Please be gentle with your feedback...we are still in the very early prototype stages of development. I promise to remove the green earth color that I stole from the 1992 version of Microsoft Flight Simulator.
Our challenge here is to avoid creating a realistic simulation. Huh? In my opinion, realistic ATC simulations are only fun to the hardcore ATC simmers. To appeal to the rest of the world you need to keep things simple, fast, and entertaining, with no instructions required. That's not an easy task with something as difficult and complex as air traffic control. We should have another update for this project in January 2011.
Sunday, October 31, 2010
Seasonal Games
The last seasonal game that I developed was Santa's Landing, in which you attempt to land Santa's sleigh on people's rooftops while avoiding starvation by eating falling candy canes. Candy canes seemed like the most appropriate reindeer food for a Christmas game. After all, how much fun would a Christmas game be if the reindeer were stuck eating lichens and vascular plants? Santa's Landing was cute, but not exactly the viral success I had hoped it to be. It was played a few thousand times on Christmas Eve of last year, then it petered out to a steady trickle of 100 or so plays per day. Who knows, maybe it will get a second wind in December.Sunday, October 17, 2010
Where We're Headed
There has been great change in the casual game industry over the past couple of years. More and more users are looking for games that can be played socially on facebook, or on their mobile devices. Our most successful game, Airport Madness 3 for PC/Mac, fits neither. It is simply a downloadable application. While it is our intention to release an Airport Madness 4 in 2011 in a similar fashion to its' predecessors, we can't overlook the shift in the gaming industry.
Lately we have been developing quite a number of iPhone/iPad applications, such as Airport Madness Challenge, Airport Madness Mobile and Will It Fly. We are not overlooking Android, which happens to be next on our list. It is our intention to build out many of our existing PC/Mac games for both iOS and Android. At the same time, we are working on a social game for facebook, of the airport variety.
We also have a few entirely new game ideas that break free from our air traffic control theme. These will initially be introduced as flash games and later ported to Android and iOS. 2011 should be a very busy and exciting year for us, so please stay tuned.

