We are in the early planning stages of a new Radar Chaos game, based on the Hawaiian Islands. While the current version is designed to assist beginners by offering a collection of newbie mazes, the Hawaii edition will be more a simulation than a game.
There are many, many things that must exist in a radar game before it can be regarded as a simulation. The list has no end. And no matter what you add, there will always be emails from users who want more. If you add enough realism, the game becomes unplayable for many, due to complexity. Finding this balance has been our primary struggle since creating our first simulation four years ago.
There are many features that we could add to Radar Chaos. Many have asked for hand offs, frequency assignments and visual approaches. While some of these features make it feel a little more 'real', they don't build on the core challenge and fun aspect of the game. For example, in order to properly give a 'hand off', one must simply remember to do it. In order to properly give a frequency assignment, one must memorize frequencies. Giving a visual approach does not add to a game's challenge either, as it is designed to relieve controller workload and reduce flying miles.
Is it even possible to develop a realistic air traffic control simulation for the home computer? Can you fit the most complex job in the world onto one screen? There are a couple of organizations that have taken radar realism farther than all others. However, the instructions are quite daunting for most people and, like the real world of air traffic control, it gets really boring at times. Our goal is to make games that capture what is truly stressful about the job, without a lot of instructions. In Airport Madness for example, players of all ages can manage a complex traffic situation just by a few mouse clicks. Is it like the real thing? Well, not exactly, but probably more fun!
This week Microsoft will launch their newest flight simulation, called 'Flight'. While they have removed the word 'simulator' from the name, they insist that it is more than just a game. They have realized that their market could be larger by making the concept a little more 'mainstream'. They don't just want the aviation junkies anymore. They want everybody. While their software has always included worldwide scenery and 30 different aircraft types, Microsoft has figured out that most users aren't interested in flying a Boeing 777 from Mumbai to London. The majority of players only fly the Cessna, never venturing too far from their home airport. Like us, they have figured out who their target audience must be. Let the hardcore flight simulation enthusiasts go and buy X-Plane. Most flight enthusiasts will likely use Microsoft Flight because of it's simplicity.
Like Radar Chaos, Microsoft Flight will also be based on the Hawaiian Islands. This is a great idea. Why not specialize one one particular area and do it well, instead of giving users a thousand choices? Our Radar Chaos pipeline will likely bring a new location, such as San Francisco, in 2013. Each edition will evolve and improve upon the previous.
Showing posts with label Radar Chaos. Show all posts
Showing posts with label Radar Chaos. Show all posts
Monday, February 27, 2012
Saturday, February 4, 2012
Upcoming Games
We have just released update 1.14 for Airport Madness 4. Those who have purchased this game can update directly from the main game page. We have also published a free version of Airport Madness 4 on facebook as well as our website (the facebook version is a bit smaller, due to the space constraints of facebook, but the site version is a full 1024x768. Airport Madness 4 has moved over 15 million airplanes to date, and we plan to unlock content in the free version as we achieve certain milestones.
Okay, here is an exhaustive list of everything we have in the pipeline for you this year. Please be sure to buy each and every one of these :) Well, at least give the free versions a try.
We are planning an update for Airport Madness 3 in March, fixing framerate performance issues, as well as difficulties users are reporting with the ability to click on aircraft. In April we plan to add an additional 'Easter' level to Airport Madness 4 (free and full versions). Look for similar updates at Halloween and Christmas! In May we are planning an update to our iOS Airport Madness, adding airports and features. In June there will be a major update to Radar Chaos, as well as an 'enroute' version of Radar Chaos. The enroute version will be more simulation than game.
There is a great deal of work here at Big Fat Simulations that will keep us busy indefinitely. We are already in the planning stages of the next Airport Madness, due next Christmas, and it should be a great deal of fun.
Stay tuned!
Okay, here is an exhaustive list of everything we have in the pipeline for you this year. Please be sure to buy each and every one of these :) Well, at least give the free versions a try.
We are planning an update for Airport Madness 3 in March, fixing framerate performance issues, as well as difficulties users are reporting with the ability to click on aircraft. In April we plan to add an additional 'Easter' level to Airport Madness 4 (free and full versions). Look for similar updates at Halloween and Christmas! In May we are planning an update to our iOS Airport Madness, adding airports and features. In June there will be a major update to Radar Chaos, as well as an 'enroute' version of Radar Chaos. The enroute version will be more simulation than game.
There is a great deal of work here at Big Fat Simulations that will keep us busy indefinitely. We are already in the planning stages of the next Airport Madness, due next Christmas, and it should be a great deal of fun.
Stay tuned!
at
5:38 PM
Saturday, April 30, 2011
Radar Chaos Update 1.04 Available
If you've purchased Radar Chaos, be sure to grab the latest update. Simply open the application and click on the bottom link, "An Update is Available". The update will install itself automatically. Should you have any difficulties with the update, please email us. We usually respond very quickly.
Radar Chaos Update: Version 1.04
Radar Chaos Update: Version 1.04
- Added lines to connect data tags to aircraft
- Level 8: Numerous flight plan errors
- Reduced frequency of emergencies
- More stringent altitude compliance in beginner levels
- Level 5: Added waypoint images
- Reduced music volume
For a complete list of updates, read more here.
at
10:26 PM
Saturday, April 23, 2011
Radar Chaos Free Demo
If you haven't yet decided whether or not to buy Radar Chaos, we now have a free demo you can try. This demo is a single-level, traffic-limited taste of what the full version offers. Be sure to check out our instructions and tutorial videos prior to playing.
The full version gives you 10 chaotic levels of radar with unlimited traffic, emergencies and weather.
Play the demo here!
The full version gives you 10 chaotic levels of radar with unlimited traffic, emergencies and weather.
Play the demo here!
at
8:16 AM
Thursday, April 14, 2011
Radar Chaos Now Available
Big Fat Simulations proudly presents Radar Chaos. Ten challenging levels of radar fun, packed with emergencies, bad weather and multiple aircraft types. Be sure to check out the instructions and YouTube videos for this application.
US $14.99 |
at
10:15 PM
Wednesday, February 9, 2011
Radar Chaos: Fun From Basic to Advanced
It is interesting how a game evolves during it's creation. We have put much more thought into Radar Chaos's target audience than we ever did with our other games. There are actually two target audiences: the Casual Gamer and the Aviation Nut. Radar chaos will consist of 12 maps. Four of these are basic mazes that don't require any understanding of aviation. The remainder are realistic air traffic control sectors that require, at the very least, for users to read the included instructions.
My favorite map so far is the very first maze, aimed at the radar newbie. This map will also package as the 'demo' version on Facebook. Initial bet testing suggested that it was still a rather complex game for newcomers to jump right into, so we've designed Map 1 to be a basic 2-dimensional "keep 'em apart" exercise. It's basic in concept, but challenging. My highest score is embarrassingly low, and I am certain that many will do far better than I.
Radar Chaos becomes complex and highly realistic in the advanced levels. These levels offer optional selections such as true airspeed, realistic targets and data tags, as well as realistic delayed aircraft response. In real-world air traffic control, a control assignment such as a turn or a speed change is not observed for several seconds. In the real world, there is a great deal of airspeed error which must be incorporated into any simulation that claims to be realistic.
Having said that, I've had to pass on several ideas received from real-world controllers, such as 'visual approaches', 'auto overs' and 'point-outs'. These options don't add to the fun. These items would add realism, but if you truly want to know what it's like to be an air traffic controller, assemble six friends and have separate simultaneous conversations with all of them at once. That's the only part that is missing from any online air traffic control simulation!
Radar chaos is on schedule for a release in early March 2011.
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| The basic maze, a 2-dimensional challenge with no data tags |
My favorite map so far is the very first maze, aimed at the radar newbie. This map will also package as the 'demo' version on Facebook. Initial bet testing suggested that it was still a rather complex game for newcomers to jump right into, so we've designed Map 1 to be a basic 2-dimensional "keep 'em apart" exercise. It's basic in concept, but challenging. My highest score is embarrassingly low, and I am certain that many will do far better than I.
![]() |
| An advanced map with realistic data tags and aircraft targets |
Radar Chaos becomes complex and highly realistic in the advanced levels. These levels offer optional selections such as true airspeed, realistic targets and data tags, as well as realistic delayed aircraft response. In real-world air traffic control, a control assignment such as a turn or a speed change is not observed for several seconds. In the real world, there is a great deal of airspeed error which must be incorporated into any simulation that claims to be realistic.
![]() |
| Options for realism are offered in the advanced maps |
Having said that, I've had to pass on several ideas received from real-world controllers, such as 'visual approaches', 'auto overs' and 'point-outs'. These options don't add to the fun. These items would add realism, but if you truly want to know what it's like to be an air traffic controller, assemble six friends and have separate simultaneous conversations with all of them at once. That's the only part that is missing from any online air traffic control simulation!
at
8:00 AM
Wednesday, January 19, 2011
Radar Chaos Gets It's Own Page
Big Fat Simulations is looking forward to the release of Radar Chaos in March 2011. Radar Chaos is a fun, realistic radar based air traffic control game and simulation. This game is designed to cater to a variety of audiences which include those not familiar with aviation, including real-world pilots and air traffic controllers. This is done by establishing a sliding scale of realism and difficulty.
Information on the development progress can be found right here in the blog.
Information on the development progress can be found right here in the blog.
at
11:46 PM
Wednesday, January 5, 2011
New Radar Game Planned for PC and Mac
We are pleased to announce that we have a new air traffic control game in the works. It is a radar-based game, aptly named Radar Chaos.
You may be wondering, "Why another ATC game?". Unlike the Airport Madness series, radar games provide special challenges. Just as in real life, there is a greater degree of 3-dimensional visualization when dealing with a radar scenario. It's a completely different job than being a tower controller, in which runways and taxiways are managed. A typical radar controller manages an airspace, which can sometimes be hundreds of miles long, and covers the "enroute" side of things.
Some of you may have tried our air traffic control simulator. Despite it's bargain price tag of just $5.95, most gamers seem to shy away from this application, as it is extremely complex and resides well outside the games category. How is somebody who is new to ATC supposed to grasp a command like, "Maintain one six thousand, leaving eight thousand turn right direct SURFN, flight planned route."? We get occasional emails from real world controllers who tell us that the app is spot on. Now we'd like to make it a game that is playable for everyone.
Not only will
You may be wondering, "Why another ATC game?". Unlike the Airport Madness series, radar games provide special challenges. Just as in real life, there is a greater degree of 3-dimensional visualization when dealing with a radar scenario. It's a completely different job than being a tower controller, in which runways and taxiways are managed. A typical radar controller manages an airspace, which can sometimes be hundreds of miles long, and covers the "enroute" side of things.
Some of you may have tried our air traffic control simulator. Despite it's bargain price tag of just $5.95, most gamers seem to shy away from this application, as it is extremely complex and resides well outside the games category. How is somebody who is new to ATC supposed to grasp a command like, "Maintain one six thousand, leaving eight thousand turn right direct SURFN, flight planned route."? We get occasional emails from real world controllers who tell us that the app is spot on. Now we'd like to make it a game that is playable for everyone.
Not only will
at
2:54 PM
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