Showing posts with label iphone games. Show all posts
Showing posts with label iphone games. Show all posts

Thursday, November 25, 2010

Airport Madness Challenge Now FREE for iPhone/iPad

Those of you with an iPhone or iPad can now try Airport Madness Challenge for free.  Although the full version still cost $4.99 for six levels of action, a 'lite' version is now available from the App Store which offers two free levels.  Additional levels can be purchased within the app for just $.99 each. 


The high resolution of this app looks stunning on the iPad, although it plays well with iPhone and iPod Touch as well.  Perhaps the greatest leap this app makes beyond Airport Madness Mobile is the multi-player function.   Using Bluetooth you can play against any friend with an iPad, iPhone or iPod in either of two multiplayer modes: Tycoon Mode or Survival Mode. In Survival Mode it is a showdown to see who can last the longest without a midair collision. In Tycoon Mode your goal is to drive the opponent into bankruptcy.




Get it here!

Friday, October 15, 2010

New iOS App: Airport Madness Challenge

We are pleased to announce the launch of our newest iPhone/iPad/iPod game, Airport Madness Challenge! AMC is similar to the original Airport Madness Mobile app, however with 6 different airports plus multiplayer functionality. It has a brilliant large resolution, ideal on the iPad. AMC also supports Apple Game Center.


This application was originally designed for the iPad. It was felt that the iPhone version of Airport Madness Mobile did not show enough landscape to offer players a view of arriving and departing airplanes. However, with the new Retina display of the iPhone 4, we were also able to publish this app for iPhone and iPod Touch. The iPad version of this application offers more landscape view than the iPhone version.

We sincerely hope you enjoy this app. Please give it your honest feedback rating after playing. As always, my email box is always open to you for your feedback and comments. creator@bigfatsimulations.com

Friday, September 17, 2010

Will It Fly? Now available for iPhone/iPod

As a bush pilot of a small aircraft you must take off with as much cargo and as many passengers as you safely can, while avoiding terrain and obstacles. Earn points by pushing your aircraft to it's limit. The more you carry, the worse your aircraft will perform!

Get it here!

How many passengers and how much cargo can you successfully take off with, and still outclimb obstacles and terrain? This game applies the real-world laws of aviation to a variety of challenging scenarios. Earn points by daring yourself to carry as much as you safely can.

As in the real world of flying, a headwind can be your ally. Wind reduces the speed at which you travel over ground, but it does not affect climb speed, so a strong headwind can provide pilots with a steep climb angle.

Hot, High, and Heavy. Any combination of these can produce disasterous results. Hot or high atmospheric conditions indicate thin air, which reduces aircraft performance by lengthening the takeoff roll and reducing your climb angle. Too much weight will have the same effect on aircraft performance.




Saturday, April 24, 2010

Video Demo of Airport Madness Mobile

Our first iPhone app is now available in the iTunes app store.

Thursday, April 22, 2010

Airport Madness Mobile Now Available on the iPhone

After months of work, Airport Madness Mobile has hit the iPhone App Store! A huge thank-you to everyone who has supported my efforts with their words of encouragement and by purchasing my products. Please give this iPhone game a try and leave it an honest review.

As there are several air traffic control games with very similar names, please be cautious of which one you are buying. Our iPhone app is called "Airport Madness Mobile".



"You land a million planes safely. Then you have one little mid-air, and you never hear the end of it." - Air Traffic Controller, New York TRACON

Do you have what it takes to be an air traffic controller at a busy international airport?

As an air traffic controller it is your job is to keep aircraft from colliding, while avoiding unnecessary delays. You are paid the big bucks for your visualization skills and guts. Just like the real job of an air traffic controller, you must pay attention and keep your eyes moving. There is always something that you could be doing! You must give takeoff clearances, landing clearances and taxi clearances in a strategic effort to maintain safety and efficiency where there would otherwise be total chaos. This is not a spectator's sport! After successful completion of all 14 levels of this simulation you will become an expert at visualization and managing priorities.

This simulation contains 7 different challenging airport layouts. You will be required to work at night, and occasionally in poor weather conditions. Knowledge of air traffic control is not required to be a top-notch air traffic controller in Airport Madness Mobile, but you do require nerves of steel.

Friday, April 9, 2010

Airport Madness Mobile

We are pleased to announce that Airport Madness Mobile has been submitted to the iPhone App Store and should be available by April 23, 2010. It promises to offer the iPhone community a truly addictive air traffic control game. Unfortunately we could not secure the name "Airport Madness" as it has been taken, so please be aware of which one you are buying on the App Store. There will be an announcement here, as well as in the newsletter (sign up above) as soon as this app becomes available.






Saturday, March 6, 2010

Airport Madness 2 iPhone Update

We are extremely excited about the release of our first air traffic control game for the iPhone. Airport Madness 2 should hit the app store by April 30, 2010. Here are some proposed screenshots of the game in action:


At first glance it seemed like porting Airport Madness 2 over to the iPhone would be relatively straightforward. Of couse, the challenges are embracing the advantages and minimizing the disadvantages of a small screen and a touch-based platform. Another challenge will be naming this iPhone application. Unfortunately the name 'Airport Madness' exists in the app store already. Naming overlaps do frequently occur on the web, but we will strive to find something unique yet familiar to fans of the Airport Madness series.

Thursday, February 11, 2010

Airport Madness 2 for iPhone

I am very excited to announce that Airport Madness 2 is being developed for the iPhone. There are already a number of decent air traffic control iPhone apps to be found, so we are working extra hard to bring something new to the table! Here are some screenshots:




Monday, July 13, 2009

Big Fat iPhone?

Some of you may have tried my latest flash game, Bathroom Simulator. Although the game is not a new concept, and certainly not my invention, I enjoyed creating my own version of how I thought the game should be, with my own graphics, sounds and personal rules of bathroom etiquette. Before releasing it as a free flash game, I actually developed the game as an iPhone application using xCode.

Unfortunately, I ran into a major issue when it came time to submit the game to iTunes Connect, the agency used to collect applications from developers like me. My digital certificate was either invalid, or appeared invalid. Digital what? That was my reaction, after investing 20 hours in the project, only to hit a barricade at the very end of the process.

Well, I was not alone. I googled the issue and found others who had a similar experience. Many of whom I spoke with had managed to resolve the issue, but not me. Being new to xCode and iPhone programming, this was extremely frustrating. Now I was investing even more hours trying to resolve an issue that still exists somewhere deep in the guts of my app.

At that very time, Airport Madness 2 was gaining traction. I became busy with adding features, answering emails and squashing bugs, and decided that AM2 was more worthy of my attention than the iPhone app. So I shelved it. One month later, somebody else beat me to it, and their iPhone application became the #1 freebie for over a week. Ouch.

The experience kind of turned me off of iPhone programming, and so I decided to go ahead and launch Bathroom Simulator anyway, as a free online flash game. It's done OK. Since then I've totally embraced Flash, Flex and all things Actionscript. My next game, Sky Madness comes out in a week, not as a continuation of Airport Madness, but more as a close relative of it. I also have two other flash games that I am working on, and have also promised everybody that there will be updated builds for Airport Madness 1 and Airport Madness 2 by the end of August.

I am planning to port these games over to the iPhone in the near future. As I code up these flash games, my Macbook sits lonely on a shelf in my den, beckoning me to flip the lid and fire up xCode. Even my Actionscript hero Keith Peters, who has taught me just about everything I know of Flash through his wonderful books, has moved on to iPhone development. Although I intend to make many more Flash games, it makes sense to put these games on more than one platform, if possible. Maybe I'll develop them for the Android as well.

Monday, June 22, 2009

Mobile App Blog

For all of you mobile freaks out there, check out Kick Butt Applications, a new mobile application blog. Very humorously written, with good info for those addicted to mobile apps.

It's always a bonus for me when I find a blog that is funny, relevant to my interests, and with a refreshing lack of spelling errors.

kickbuttapplications.blogspot.com